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Death stranding review
Death stranding review




death stranding review

Sure the people at the heart of treating the illness (doctors, nurses, etc.) made all headlines, but a lot of people putting their lives and health on the line were those making deliveries. As most of the world entered quarantine due to the COVID-19 pandemic, not only social distancing but remaining in their homes, it became apparent that we would have to rely on delivery people, gig workers, and online retailers to get what we needed. They could also feel the weight of everybody else playing with you since the game had a system of "likes" that allowed you to connect with your fellow players without the need for co-op strategizing or communicating.Įven just a few months after Death Stranding released, however, we realized that the game was more on the nose than we originally thought. Players could see the intricacies in the mo-cap performances from the likes of Norman Reedus, Mads Mikkelsen, and Tommy Earl Jenkins.

death stranding review

Death stranding review full#

It was something that could take advantage of the PS4 to create a visual spectacle while also innovating on what was already there with unique multiplayer cooperation.Īs you walked across America (yes, that is a major plot point), you could see the capabilities of the PS4 in full bloom - the mountains rising in the distance, the river flowing around you as you crossed it, the snow crunching under your boots as you trudged uncomfortably to your destination. Death Stranding was a game of its moment. That Kojima stamp means we were going to get a game that was both a technical masterclass, introducing new ideas on how games can integrate multiplayer and online connectivity, and had a story that was up to its neck in its own nonsense.






Death stranding review